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October 31, 2012
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MDB LFT76 by fraxialmadness3 MDB LFT76 by fraxialmadness3
MANDELBULB3D/v 1.8.2.......
Still no depht at all.........Damn!!!!!!!!
Please, full-view......thanks for the look!
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:icontopas2012:
Topas2012 Featured By Owner Nov 1, 2012  Hobbyist Interface Designer
nicely done :)
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:icongimpzora:
gimpZora Featured By Owner Nov 1, 2012
wow, awesome.....so much details and wonderful colors.... :D
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:iconkpekep:
KPEKEP Featured By Owner Nov 1, 2012
neat texturing !
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:iconfraterchaos:
fraterchaos Featured By Owner Oct 31, 2012  Hobbyist Digital Artist
very beautiful...

to some degree, depth is in part a factor of the shadows... add more ambient shadows, and if that is not enough, try Hard Shadows, and you can also lower the ambient light itself, or the power of individual lights, or change the light angles can help... as well as the Depth setting... I often change both Depth colors to black then put the slider clear to the bottom ( move left )

any of these might help... i you want holes iin the fractal that show the background "sky" try raising the far plane number in the bottom pane of the Navi window...
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:iconfraxialmadness3:
fraxialmadness3 Featured By Owner Oct 31, 2012
Thank you so much for the smart advice! You obviously know a lot more than me on how to handle the MDB machinery! Usually, i just try things at random, and see what happens!
I just had no idea about the use of "Far Plane", i shall try this for sure......
It's good to know what does what......
Thanks again for your kind comments!
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:iconfraterchaos:
fraterchaos Featured By Owner Oct 31, 2012  Hobbyist Digital Artist
not a problem, feel free to ask anytime you need info... me or really anyone in the community, everyone is usually happy to help...

yes, far plane can be essential... sometimes if you are zooming in really close, you see things start to disappear (usually beginning further away but getting more and more as you zoom closer and closer... to fix this, you can raise the Far Plane number... sometimes that won't really work the way you want, in which case about the only other option is to decrease the FOVy setting next to the far Plane setting... lower numbers are equal to zooming in, higher numbers are like zooming out, (using high numbers helps you get a very massive look to things, like many of MarkJayBee's excellent works)

so, if you want to make holes in a "bulb" so you can see the sky, but don't want to zoom in a bunch, use a lower number for the far plane and (sometimes) this will make more distant parts of the bulb will fade out.
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:iconfraxialmadness3:
fraxialmadness3 Featured By Owner Oct 31, 2012
Thanks again, my friend!
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:iconfraterchaos:
fraterchaos Featured By Owner Oct 31, 2012  Hobbyist Digital Artist
very welcome :)
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